如何处理不良游戏行为,打造更包容的游戏环境
我们都还记得那些简单的游戏时光:通过玩家实际面对面的互动来产生兴奋与刺激的离线游戏。如今,玩家互动的方式和地点都发生了巨大变化,从在线互动到多模态和便携移动平台。目前游戏产业有望保持其近期的快速增长,其产业价值在2026年可能达到3210亿美元。
我们都还记得那些简单的游戏时光:通过玩家实际面对面的互动来产生兴奋与刺激的离线游戏。如今,玩家互动的方式和地点都发生了巨大变化,从在线互动到多模态和便携移动平台。目前游戏产业有望保持其近期的快速增长,其产业价值在2026年可能达到3210亿美元。
We all remember the simpler days of gaming: offline games powered by the excitement of in-person encounters. Today's scene is dramatically different in how and where players interact, fro...
User-generated content has democratized content creation and distribution, especially with the relatively recent rise of short- and long-form video applications. From cooking videos, funn...
With over 175,000 children coming online every day across the world, a greater number of children will experience both the benefits and risks of navigating the web. A study by Common Sens...
Platform governance has been at the forefront of the tech and media world recently, given the rise in cyberbullying, hate speech and other harms online. With the UK recently dropping ‘leg...
The scale of harm online is growing and bad actors are becoming more sophisticated when perpetrating such harm. The Internet Watch Foundation (IWF), which works to tackle child sexual abu...
The digital safety challenges that have grown out of the invasion of Ukraine are numerous, including a rise in human trafficking and exploitation, a proliferation of mis- and disinformati...
随着针对元宇宙的讨论越来越多,物理世界和虚拟世界之间的界限将会继续模糊,人们也对元宇宙环境中所潜在的风险提出了担忧。
As buzz around the metaverse increases, many are raising concerns about the potential risks in an environment where the boundaries between the physical and virtual worlds continue to blur.
Discussion of the risks to kids online – and the wider implications to society when mitigating these risks – is currently on center stage.
After England lost against Italy in a close final at the 2020 UEFA Euro Football Championship, online racial abuse was targeted at three Black England players, Bukayo Saka, Marcus Rashfor...
新冠肺炎疫情凸显了在线安全的重要性,因为我们生活的许多方面,包括工作、教育和娱乐,都转到线上了。全球拥有超过47亿的互联网用户,关于人们应该能够在线创建、查看和分享哪些内容的决定已经(并将继续)对世界各地的人们产生重大影响。世界经济论坛的一份新报告《推进数字安全:协调全球行动的框架》探讨了需要解决的基本问题:
The pandemic highlighted the importance of online safety, as many aspects of our lives, including work, education, and entertainment became fully virtual. With more than 4.7 billion inter...
由于新冠肺炎疫情的爆发,学生、家长及教育工作者都处于一个不稳定的学年,在学校停课的高峰期,即2020年4月中旬,全球有94%的学生受到疫情的影响,这代表着有200多个国家近16亿的学生离开了教室。
Students, parents and educators are in the midst of another tumultuous school year due to COVID-19. At the height of school closures, in mid-April 2020, 94% of learners worldwide were aff...