Virtual and Augmented Reality (VR/AR) technologies are becoming mainstream, as hardware prices decline and compelling use cases increase, and entering our day-to-day lives. Experts and stakeholders have begun to identify areas where the technologies can drive positive social impacts (health and education), and areas where they may lead to negative consequences (virtual harassment and safety risks). The Global Future Council on Virtual and Augmented Reality will explore and raise awareness of both positive and negative aspects of their widespread adoption.
Jeremy Bailenson, Professor, Stanford University
Sandra Lopez, Senior Vice-President, Immersive Experiences, Intel Corporation